![]() In fact, the only requirement to “clear” a level is to just get the cars safely to their final destinations. You don’t have to complete one to progress to the next. When playing Worlds you can actually choose from any of the 60+ available stages in any order you wish. The good news is if you ever get stuck on a stage you can just move onto the next one. If you’re not sure how exactly a part will work, feel free to place it where you think it should go, then test it out. You’re free to use any of the materials in any way you wish as often as you like unless the stage puts a limit on specific parts. Basically you can test it as many times as you wish until you’re successful. You can freely test out your bridge while you’re making it at any time and you won’t be penalized if it breaks. Placing and removing parts is pretty simple and snap into place on the grid. The early levels are a good way to get your feet wet-and preferably not the vehicles'-in bridge building and how bridge physics work. After all, a bridge without anything supporting it will just collapse immediately. It’s not as simple as just building a road and that’s it you do have to take physics into account. You have to further account for the passage of ships and the like without completely destroying them. There are over 60 levels to complete and each has basically the same goal: get any vehicles from point A to point B safely by building a bridge or bridges, depending on the level, occasionally making sure any checkpoints are hit and that your bridge can both support the weight of the vehicles that cross them. Newer players will want to hit up the Worlds option first as it’s pretty much the campaign of the game, plus it includes a couple of tutorials for basic bridge construction as well as how hydraulics work. Poly Bridge 2 gives you a few ways to play out of the gate: Worlds, Workshop, and Sandbox. That said, I got the opportunity to check out Poly Bridge 2 on Steam to see how well I can design and develop bridges. I’ve always seen myself as more of a developer when it comes to my programming expertise I’m better at developing something as opposed to visually designing a program. Architecture is similar to an extent where you have to design what you’re building and then a team with the proper skills will develop what is being built. With programming, for example, there’s the process of designing the application, such as a video game, and then you have a team actually developing the application by writing the code. When it comes to creating something, you can usually split the project into two major processes: designing and developing. ![]()
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